Hey, this is a really good little narrative experience! It ran a little choppy on my system, but that's almost certainly due to my outdated drivers. The graphics, writing, and sound design came together really nicely despite being a rather short experience. The effect with the world falling away when you approach the door was cool too.
I have just a couple minor bits of feedback regarding QOL:
- The sound balancing seemed a little iffy in places, the sirens at the start seemed a good bit louder than everything else for example.
- Escape key seems to quite the game immediately - would be nice to be able to access option settings in game if possible!
- I'm a slow reader, and the text boxes sometimes disappear before I'm finished reading them, requiring me to back up and walk up again. It would be nice if they stay open until you dismiss them or walk away
- The mouse sensitivity is a little high for my liking even on lowest setting - I would prefer even lower settings.
- The phrasing on the college letter threw me off at first, it's either missing a word (inform/tell) or it's an intentional fragment of the letter, in which case it might help to include part of the word "inform" at the edge of the paper or something like that.
- This is a super minor one, but the model used for the airplane doesn't seem consistent with a commercial airline, which the note mentions the MC flew. The model chosen looks more a single-seater hobbyist type of plane. Totally understandable with the small team and limited timeframe, but as a player it's the kind of thing that throws me off a bit while experiencing the narrative.
Great work Vera, Matt, Corentin, Yuliya, and Jaryn!