Great storytelling here. The barrel puzzle feels like it was there just to justify this game's presence in an adventure game jam, but honestly you probably didn't even need to. It felt good just to go through the interactive story.
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Thank you! The original outline had a lot cut from it, and I had a variety of reasons to include the barrels. Giving the play more interactivity in the game's denouement, like a respite after the intensity is probably the biggest one, but yeah part of me just felt like it was funny making the player push around Doom barrels lol. Really barrel pushing puzzles were one of my favorite parts of old school ZZT games too.