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A jam submission

My Mother & MeView game page

A daughter visits her deceased mother to pay respects. They share a hidden past that’s about to come out of the grave.
Submitted by JOS87 (@JOS87games) — 3 days, 9 hours before the deadline
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My Mother & Me's itch.io page

Results

CriteriaRankScore*Raw Score
Emotional Engagement#14.3474.347
Lasting Impression#123.8373.837
Characterization#133.9593.959
Overall#223.6703.670
Overall#423.5923.592
Mental Engagement#762.8162.816
Atmosphere#903.4693.469

Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 45 to 26 of 45 · Next page · Last page
Submitted(+1)

Nice work! I felt very emotionally engaged with this one, even getting a bit teary eyed near the end. I'll admit this hit a bit close to home for my own childhood. If this is based on your own life, I honestly hope you are in a better spot. The sound effects and music really helped enhance the mood, and the story/dialogue felt very realistic.

In terms of feedback, the sokoban barrel puzzle felt like it was put in just to say there was a puzzle in the game somewhere. I would suggest either cutting it or making puzzles a more involved part of the game.

Developer(+1)

Thank you! Yeah like I've been saying any autobiographical stuff isn't really what's important, I just really wanted to tell this story.

Yeah someone else in the comments felt like the puzzle was just in it to say there was a puzzle. The original outline had a lot of other story elements that got cut involving stuff going on at a hospital and a bunch of other things, but the barrel puzzle stayed. It was meant to give the player a very brief respite after I dragged them through hell and as a little tribute to the sorts of puzzles in the original ZZT games. Either way, I'm glad the rest of the game resonated with you!

Submitted(+1)

Very raw but also very powerful. I really liked how you used the visuals to support and complement the text (the endless stairs / halls, the split-second flashbacks to previous scenes of abuse, etc). The dialogue manages to convey a lot of information (character's backstories and mannerisms) with relatively little text, a sort of "economic" storytelling (word-count wise) that complemented with the visuals and audio really hits the spot for me.

If this is partly or fully autobiographical then I sincerely hope you're doing better now, but regardless, I feel like you've tackled the subject matter with a lot of nuance and respect. Great work!

Developer(+1)

Thank you! You know when I analyze a text I rip every little word apart. I think the way I write prose, lucid and dense, maybe I'm trying to encourage people to read the way I do. But yeah regardless of any autobiographical elements I was just hoping to get people thinking about some tough but very real subjects.

Submitted (1 edit) (+1)

Terrific storytelling and sound effects. Ever since I heard Mom’s sobbing the first time, memories of Lisa came to mind. Somehow the father in this story reminds me of Lisa’s (probably because of the alcohol and violence).

The way the game shows the memories is amazing (I would love to do something like that someday).

Even though it is a heartbreaking story, I liked the humor you put into the player-controlled character’s reaction (like walking in the wrong direction, or getting used to falling asleep after the hallway sequences). And that song at the end… damn!

I liked the Sokoban puzzle, it changed the pace of the game for a moment, and that felt good. If I could choose how to add one or two more choices to the game, I would have liked to be able to say something to Dad when you find him after visiting Mom’s grave, or that when we say whether we are afraid of him or not, the options are there but impossible to choose.

You made a great game!

Developer(+2)

Thank you! I like the dialogue choices idea, even if you were presented with four and could unload all of them or choose to say none of them would be cool. I think I wouldn't want the player to have to play it again to experience the different options, but I think if they could explore them all in one sitting it'd be higher impact.

You know I've started LISA but I only played it for an hour or so, I should finish it.

Submitted(+1)

Yes, you should. That game is AWESOME.

Submitted(+1)

The graphics are minimal, but the emotions and story lines are sincere and moving. I learned a lot from this game.For me, it was one of the most impressive games of the whole jam!

Developer

Thank you!

Submitted(+1)

Great storytelling here. The barrel puzzle feels like it was there just to justify this game's presence in an adventure game jam, but honestly you probably didn't even need to. It felt good just to go through the interactive story.

Developer (1 edit) (+1)

Thank you! The original outline had a lot cut from it, and I had a variety of reasons to include the barrels. Giving the play more interactivity in the game's denouement, like a respite after the intensity is probably the biggest one, but yeah part of me just felt like it was funny making the player push around Doom barrels lol. Really barrel pushing puzzles were one of my favorite parts of old school ZZT games too.

Submitted(+1)

I was not expecting that from this game. I was originally going to make a comment about how it would be nice if there were occasional dialog options to make it more interactive/interesting, but I quickly found out they were not necessary for this game to properly portray it's story. Incredibly well made and written.

Developer(+1)

Thank you!

Submitted(+2)

Just echoing what others have already said, the ZZT style somehow made the story even more raw and honest. Games like yours really hammer home how powerful a game narrative can be, well done :)

Developer

Thank you, that means a lot!

Submitted(+1)

I'm speechless,  definitively the main arc of the story is brutal. Even the ZX Spectrum vibes makes it interesting at the very first steps. But after a minute the story overtakes the focus. Congrats! This is a huge    job! and a big hug!

Developer

Thank you! I appreciate you sharing your experience, I was pretty fussy with the story's pacing and I'm glad you found it effective.

Submitted(+1)

Ok that really scarred me, honestly I could complain about the graphics, but the story really hits hard for me you don't need a good art in order to create a strong story, cause it's already strong and it hits me especially when I lost my dad and I really cared about my family so much, when the abuses  starts it's nothing but pure stress, cause you can't do anything on that situation.

A really short, and simple game, but a strong story, F*CK it really hit hard like a truck, you honestly deserved some love, please take care yourself <3.

Developer(+1)

Thank you! 

Submitted(+1)

That was tough. Very well told. The lo-fi art and audio amplified the emotional dread. The game feels autobiographical, if it is I send you a very big hug, if it is not I send it to you anyway because you treated very well an extremely difficult subject.

Developer(+1)

Thank you! I appreciate the big hug, but yeah I think regardless of any potential autobiographical elements I just hope it gets people thinking about and discussing these tough topics. Like one person I've known for a decade played it and afterward they opened up about their childhood, I think it was a good experience for them and it sparked a really good conversation. That was what my hope was with this one.

Submitted (1 edit) (+1)

This was a story told extremely well. It feels so horrifically real - the mention of the grandfather's drinking, casual verbal abuse, the mother lashing out at the daughter later, comparing her to the father, her guilt, just everything. Every new scene, I felt a pit in my stomach dreading what was next. The characters are also very well written.

I'm glad that you chose a more "simple" art-style. It does its job well but still leaves out the gory details that a realistic art-style wouldn't have.

This kind of story requires some finesse and I think you managed it well. Good job!

Developer(+1)

Thank you, that means a lot! I'm glad you dissected all the little details, that tends to be how I analyze texts and I think it informs how I make anything creative. I get pretty fussy about what small bits go in and which are too baggy or unnecessary. 

(+1)

This game is very emotionally charged. Extremely well written story and the simple visuals mesh well with the dramatic content. It was engaging the entire way through and the music was at times, gut wrenching as you traversed the past. Thank you for the experience! 

Developer

Thank you!

Submitted(+1)

Wow - it was heavy. You did a great job storytelling - and even if the graphic is minimal the narrative works. I can't say I liked it (I guess it wasn't supposed to be pleasing) but congratulations (and the final lofi music is a nice touch)

Developer(+1)

Thank you! Yeah, I think drama/melodrama stories aren't really for everyone, but I'm always attracted to the kind of feelings they evoke and the messages they can share. I'm glad you still appreciated it!

Submitted(+1)

Good dark narrative, I enjoyed going through it. The art was a bit weird at times, and the audio design was sometimes questionable, but that doesn't take away from it much. It was a story that felt real and was conveyed well.

Developer

Thank you! Yeah, a lot of the sound and art designs were based entirely on personal preferences related to things I loved about retro NES and PC games from the early 90s, specifically ZZT as the game mentions in the credits. I know it won't be everyone's cup of tea, but everything is done with a specific reason and intent here. Glad you enjoyed it either way!

Submitted(+1)

Woah, this is quite graphic and "in your face" despite the simplified visuals. Sad and vile story, especially for those, who met that kind of behaviour in real life. However, hopefully there's always a better end/life development. Really loved the sound design and how you directed the game overall.

Developer(+1)

Thank you so much!

Submitted(+1)

Good storytelling, the story told here is very harsh, I hope it's not autobiographical.
It brought me feelings of sorrow and anger.
well done

Developer(+1)

Thank you! Regardless of any potential autobiographical stuff going on, I think it's a story worth telling.

Submitted(+1)

You have a real talent for storytelling. Even if the art is simple, I was hooked to the story. Great work on the narrative corridor too, that was a really good idea. The music fits well to the atmosphere. 

Overall, this is the game I've had, by far, the most emotional engagement. Well done, you got me by the feels.

Developer(+1)

Thank you so much! 

Submitted(+1)

This was really powerful! I think the simple graphics make the dark story even more effective. Really well done.

Developer(+1)

Thank you! 

Submitted(+1)

Wow that was a very well done dark story, yet realistic that resembles families in real life. I'm sure some people will feel very emotional about it as it can be easily relatable to their own lives. Emotional relatability like this goes a long way in game development, so good job! I think you did that very well. My only gripe is the some of the SFX/Music was a bit piercing and "scrambled" sounding so I had to turn it down really low. But overall good job!

Developer(+1)

Thank you! Any of the voiced audio is intentionally bitcrushed to sound like compressed voice samples from NES games. My good friend did the Adlib sounding parts of the soundtrack, and some of the parts like in the violent hallway sequences do have some piercing sounds for sure. Glad you still enjoyed it. I hope people who relate to it can get something out of the narrative, but even if they don't I hope it just gets them thinking about these kinds of topics you wouldn't normally discuss at a dinner table.

Submitted(+1)

Wow. Really good use of the medium, especially the forced narrative corridors.

I have a small nitpick regarding the gameplay:
Moving by clicking around with a follow camera meant that I kept holding down left click to keep moving, but that also meant that when a dialogue came up, half the time I would dismiss it without reading it because I didn't stop holding left click in time. It should be an easy fix to cancel/ignore the input when dialogue appears.

Btw the credits really took me by surprise and the song was just perfect to complete the story and the emotional journey, it just fit so well.

Developer(+1)

Thank you! I’ll disable the hold action button to skip dialogue in a post jam build. I actually only tested it with keyboard and controller, thanks for letting me know.

Viewing comments 45 to 26 of 45 · Next page · Last page