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I like the magic system you have made! I actually also wanted to do something with potions and magic spells, but could not do it due to lack of time.  Nonetheless, even if i had the time, i do not think i would end up with a good spell system like you did—i was circling around the idea of using some kind of “sentence builder” to, um, “spell the spell”, as it were.

If you do not mind, i will keep this in my notes for when i need a magic system again. I am pretty sure that it would work great as gestures in a phone’s touch screen!

I finally managed to find Carrot. Sleeping; what else! But i am ashamed to admit that i did not understand the symbol in the magic book and had to resort to the debug statements in the console (thanks for leaving them!).

In any case, i am sure this is just me being dense, because you have made a great job! Congrats!

(+1)

Thank you so much ! This was my first real game that was not a tuto, so I'm very happy that somebody enjoyed it!

I didn't plan to make an inventory at first, but i did want to make a code-pin-like magic so i searched the godot assets and found an inventory (i have to add it to the credit). I didn't found a code pin so I made it, at first while drawing it followed the mouse, but I couldn't fix an offset problem when integrating it into a scene, so I removed it. I might add it to the asset library if I correct it a bit.

I'm very glad you liked the idea ! At first too I wanted to make the spell by entering  symbols, but then I didn't want to have writing in my game. And I had a phone and I thought code pins were cool.

For the book and the spell indication, now that I'm not in a great rush to finish, I realize it is totally not intuitive nor user friendly and I would not have done better had i not make it. (I think I will redraw those a little bit because some do not look like their symbol).

Thank you again! I did not try out yet the other games but I will make sure to !