No, it is the same! If you are happy the Flash version you should keep using it.
There IS a new Flash version, but it just includes a few very, very trivial dialog changes and things like that.
It seems like the current version of the flash file doesn't set the viewport dimensions correctly. The standalone flashplayer wants to squish it down, with a lot of blank, empty, black space at the bottom of the screen.. Unless I make the window taller. It seems to want a viewport of 768×563 to avoid scaling everything with ugly nearest neighbor scaling.
Hmm I'm not sure! I run it with the standalone flash player and it seems like it scales it fine. I can make the window tall or wide, and the game grows and shrinks staying centered maintaining the appropriate aspect ratio. Comparing it to Monster Mind Xmas v0.92, it scales exactly the same.
Do you think this is something that's changed, or something that always behaved the way you don't want it to?
https://gitgud.io/argonvile/monster-mind/
If you want to play around with the scaling options, the game is open source! The "Project.xml" file specifies things like the window size, and the "source/Main.hx" file sets things like the zoom ratio or whatever. You can tinker with them and see if you can fix whatever problem you're perceiving! I'll be curious what you come up with, but I really can't perceive any kind of problem or any difference with the old flash version. It's possible you're more sensitive than I am or that your flash player is doing something crazy!
After some more testing, it seems likely to be a bug in the Linux version of the standalone flash player. What happens is that if I launch the swf from a file browser, it loads the flash player at some default resolution, reads the height of the viewport and sets it as what 100% should be, loads the flash file, changes the resolution so the viewport matches the flash file's specs, and then reads the width of the viewport and sets it to what 100% should be.
The result is that the flash player's default window height determines what Flash thinks the height of the viewport should be, but it correctly reads the width of the viewport from the flash file.
If I load the flash file, and then click in the little 'URL bar' and hit 'Enter' to re-load the flash file (with the viewport already resized correctly), it works fine.
Wow thanks so much for the info! I'll keep that in mind if it happens to anyone else. I'm glad you found a workaround!
Someone was able to build the game for Linux -- they had some graphical problems, but I'm actually not 100% sure if it's a linux thing or a Radeon graphics card thing. A few other windows users have reported the same bug. It would be cool to have a native linux version of the game!