The quote by Rita Repulsa at the top of the Design Document got my immediate buy in. :D
I really like the refined palette diversifier direction coupled with the 8-bit art style. Building on the rock, paper, scissors mechanic is a solid direction as well.
How many Mechs are options for the player to play as? How many Kaiju will they have to fight to have played through the game?
Looking forward to playing this game!