Wow, this is some of the most impressive Metroidvania level design I have seen in the entire jam! The combination of firewall keys and power cycle doors allows an organic player choice feel and does a great job of encouraging exploration. The first few rooms did gating especially well, forcing you to see both door types before you were able to get everything to unlock either of them.
The movement also felt especially good and allowed the more precision platforming sections to really shine! There were a few bits that I think you can iterate on, though. The climb ability is a cool idea, but having to press a separate button to stop yourself from sliding down a wall, before pressing jump to wall jump was a bit finnicky, and difficult to pull off in succession. The room with the giant tractor beam down the middle was also very cool, but a little difficult to fully predict how the character would react in it. Getting to the bottom of this room also seemed to end my run, as I was unable to get back to the top to explore further.
Overall, this is an incredibly well designed game, and I am really excited to see how it turns out once it is fully polished and completed. Great work!