Oh cool, I'll play your games :D
Some suggestions I have are:
- The inventory system is hard to notice when I played the game. maybe make the slots stand out a little.
- When interacting with a character I didn't know I could give them stuff from the inventory. Maybe making the slots more visible during the interaction would communicate that you can interact like that better?
- No boundaries on the edges. Maybe put something there to keep the player from jumping. Or maybe have the player teleport back to the ground when they jump off.
- Maybe have some levels introduce the mechanics gradually instead of having a big screen of text.
- In the later levels, the gameplay becomes mostly giving NPCs stuff and using the hourWatch. Maybe an obstacle or parkour path would be fun.