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Deleted post

Thanks for playing!

afterimages keeping a silhouette of part of the level up after the lights go out

That is indeed pretty cool!

the moving platforms are a little wonky

Yeah, I noticed things get weird when a platform pushes down the player, it's just because I didn't really decide what should happen in that scenario (whether to kill the player or have the platform be stopped by him), so I just intentionally kept it as is, using this quirk to get through the last level is actually intentional design.