Thanks for playing!
afterimages keeping a silhouette of part of the level up after the lights go out
That is indeed pretty cool!
the moving platforms are a little wonky
Yeah, I noticed things get weird when a platform pushes down the player, it's just because I didn't really decide what should happen in that scenario (whether to kill the player or have the platform be stopped by him), so I just intentionally kept it as is, using this quirk to get through the last level is actually intentional design.