There's definitely an need to improve the endless mode with more randomness of enemies numbers, or give them more of an adding weight to our heroine.
Also i'd like to say that at the moment i dont see any kind of weapons from upgrades better than lust, or laziness, also rage, but at least range should be a bit bigger, because its almost like you engaging the melee, while Lust have pretty good range and ability to return the shot, making it almost equal in terms of damage to Rage. So basicly we need to have more differences with weapons. for me more confusing was the Envy (Self locking shots), they are very slow at fire rate, have damage similar to basic attacks and very bad maneuverability. Greed is also a bit confusing, i understand it like Machine pistol, low damage, high fire rate, but its lag behind the pride(?) since they have similar damage, but pride give damage without end.
So about Pride improvement i think you can use it as blind debuff, making enemies stunned as long as you hold them in fire range, it will greatly counter the golem, but will be useless against the horde of normal guys since it stuns the single target and left it stunned for 0,5-1 sec after the shot. Well, thats for example as i see it. While Rage can be also have low shrapnel projectiles with lower damage after normal load reach it's range. For Laziness you can alos add debuff of fire rate to range units, while for flying imps it would make little difference for golem it would severely cut it's dangerousness, but not the Bonk boys if they cornering you, whic happens very often at last levels of main game.
But in general i like the game itself, question from me, will be there other characters or skins for demoness? Perhaps like Baphomet or smt, or diablo like demon and ofcourse will be there new kind of enemies in future? Because game almost demand it, even one at least, enemy i mean. Game have an greate potential from my point of view.
I've already replied to the concerns about the weapons in previous comments but a few things of note:
- Envy's shots have always been the same fire rate as the base weapon and the same speed
- Greed's main feature is the charge shot that instantly kills ordinary enemies and pierces 3 targets.
- I'm working on reworking the enemy AI as I write this out, rest assured there will be many more enemy types.
- All the weapons should be fairly balanced in the actual dungeons because of variety and less swarming, but it will take some time.
- I'll add more weight levels at some point. It's just that the animations take quite some time to make (Hopefully that shows in-game, I tried my best to make the animations nice with a sense of weight and size)
- Stay tuned, there's a lot more to come and even some concept art for bosses over on patreon.
I will, this game is fire, despite this is definitely one of the Vampire Hunter copy in type of gameplay, but well, if you don't have an idea what game you wanna make, but have what will be there, just look up at already existing in field. Still, developing a game, even small one is hard and time taking work.
And please, i saw many good made games go down to sewers, because of multiple of reasons, but the horrific one is this: hard drive go down, and go HARD, so you lose everything.
Also take a rest sometime, to not burn down, i dunno what is in the artists area of problem, but developing a game you love as your art is good, but i saw few guy almost saying that they are shit, but they are not, for large number of people, so if you feel down, ask and help of an expert, and remember, your health is priceless to you only.