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I've already replied to the concerns about the weapons in previous comments but a few things of note:

  • Envy's shots have always been the same fire rate as the base weapon and the same speed
  • Greed's main feature is the charge shot that instantly kills ordinary enemies and pierces 3 targets.
  • I'm working on reworking the enemy AI as I write this out, rest assured there will be many more enemy types.
  • All the weapons should be fairly balanced in the actual dungeons because of variety and less swarming, but it will take some time.
  • I'll add more weight levels at some point. It's just that the animations take quite some time to make (Hopefully that shows in-game, I tried my best to make the animations nice with a sense of weight and size)
  • Stay tuned, there's a lot more to come and even some concept art for bosses over on patreon.
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I will, this game is fire, despite this is definitely one of the Vampire Hunter copy in type of gameplay, but well, if you don't have an idea what game you wanna make, but have what will be there, just look up at already existing in field. Still, developing a game, even small one is hard and time taking work.

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And please, i saw many good made games go down to sewers, because of multiple of reasons, but the horrific one is this: hard drive go down, and go HARD, so you lose everything.
Also take a rest sometime, to not burn down, i dunno what is in the artists area of problem, but developing a game you love as your art is good, but i saw few guy almost saying that they are shit, but they are not, for large number of people, so if you feel down, ask and help of an expert, and remember, your health is priceless to you only.