A very funny idea which is almost there. Maybe I'd suggest not making the acceleration so small and maybe zoom the character out a bit further, it's quite hard to react to anything below you with those 2 aspects. Besides that though, nice job!
The game scales with time, but I think the scaling takes too long to hit a good speed, but yeah I zoomed out the camera and made the player movement a bit faster
I'm also considering up-down movement as well as left right so the player gets more control