Thanks for letting me know! I’d experienced that previously but thought I’d fixed it. From my own testing, the problem seems to have been that I didn’t include the “data” folder in the .zip, but I unchecked modify resources just in case. I could be wrong though, since I’ve installed Godot games not long ago that didn’t have that folder and worked just fine. I’m definitely switching back to Godot 3 for the time being to avoid all these complications lol.