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Here are some problems I found.
-Game runs really badly, I constantly had around 20 fps I would suggest to optimize the game a bit (But I am 90% sure game runs badly because of lumen), and there was a "video memory over budget" message in the top left corner( in unreal engine put DISABLEALLSCREENMESSAGES in console before building the project so it will not show up.forum link
https://forums.unrealengine.com/t/disable-all-screen-messages/84528/7)

-In that place with first giant broccoli I did not see at all that I should walk past it, I would suggest to maybe make the passage there wider so you can see right away that you can go through there.

-Also you left the ability to open console with ~ button which I used to disable global illumination what make game run in slightly over 35fps

-On those launchpads there is something that looks like debug arrows

-On I think 3 level there was there was part I couldn't progress because I was too big.

I didn't finish the game yet, I fell a bit exhausted by the time I couldn't progress. I will try again tomorrow maybe. 

Overall I see care put into this game so keep it up guys. Sorry if I sounded overly negative.

Hey! thanks for reviewing our game and pointing out a few things. We plan on making a performance and small changes patch here soon within the next week or so. A few of the things you mentioned were just small oversights being this is our first game launch. Also as for the performance issues we never ran into problems ourselves when testing so we will look into that further immediately.  

(2 edits)

I'm 90% sure performance is not good because of lumen. When I tried lumen myself in ue5 it was as bad, I know I don't have newest PC but I don't know if lumen is really worth it especially for cell shaded game because it's almost not noticable with it , I would suggest to try baked lightning instead (yes it's still possible to use it in ue5) It will look quite similar with a lot better performance.