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Honestly. I think For Power's character stats balance was better done than Conquest where each race had its own different prime stats cap rather than a max 6 for everyone. At least it made each race feel somewhat unique, as opposed to Conquest where each character just feel middle of the road when they are maxed out. 

Although the class system from Conquest was definitely more interesting than For Power's specialization, and the economy resource is done better. For Power ends up being click the next day button as soon as I realized pumping all initial stats to agility and have characters set to hunt made food a non-issue, and then public performance made money a non-issue.

But I'd still say the 6 max out stats factor for all characters and all races ends up making all the races feel too homongenized. 

I agree that race differentiation has been lost with every race having the same maximum for every stat, and often not much initial stat difference. You could make each race have a different maximum for each stats, maybe between 4 and 7, so that each race has a purpose, as right now there's not much point using some of the smaller races. This might also give a purpose for humans, if they have no stat maxing at 7, but multiple at 6, so they can be great late game.

In addition,there could be certain classes or events that increase one's maximum stat. Higher tier classes would have more of an appeal, and events like completing a character's unique quest, getting married, having children could all increase maximum potentials.