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Pros:

  • Aesthetics are nifty! This goes for music as well as sound
  • Good combat potential with the roll and the rolling reload feels pretty good
  • Ledge-grab a plus for a game like this.
  • Theme and genre are basically on-point IMO, if a little basic

Cons:

  • I feel like I can't see the main character very well
  • Depth perception is hard
  • I kept respawning in this really high up area and couldn't seem to go any further up or left. I finally got up to the area with the trees and the end for now, but it didn't feel intuitive. I eventually got up to the trees by jumping left and doing what felt like a slightly glitchy climb up from there.
  • Without falling to your death I might not have seen the end of the game. Split on whether I think removing it would be prudent. Overall, not dying from falling, at least at that last part, might have ultimately not been an improvement.

Opinion:

  • Most of what this game is doing aesthetically could and possibly should have been paired with player action itself restricted to a 2D plane.
  • Wall jump is a mite confusing