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(1 edit) (+1)

Terrific storytelling and sound effects. Ever since I heard Mom’s sobbing the first time, memories of Lisa came to mind. Somehow the father in this story reminds me of Lisa’s (probably because of the alcohol and violence).

The way the game shows the memories is amazing (I would love to do something like that someday).

Even though it is a heartbreaking story, I liked the humor you put into the player-controlled character’s reaction (like walking in the wrong direction, or getting used to falling asleep after the hallway sequences). And that song at the end… damn!

I liked the Sokoban puzzle, it changed the pace of the game for a moment, and that felt good. If I could choose how to add one or two more choices to the game, I would have liked to be able to say something to Dad when you find him after visiting Mom’s grave, or that when we say whether we are afraid of him or not, the options are there but impossible to choose.

You made a great game!

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Thank you! I like the dialogue choices idea, even if you were presented with four and could unload all of them or choose to say none of them would be cool. I think I wouldn't want the player to have to play it again to experience the different options, but I think if they could explore them all in one sitting it'd be higher impact.

You know I've started LISA but I only played it for an hour or so, I should finish it.

(+1)

Yes, you should. That game is AWESOME.