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Oh man, this is impressive for something so compatible and smooth, built up from scratch as a webgl game. You should open source your work once its done and maybe allow modding support. Maybe have a system where people can ‘load’ mods onto the game by uploading a mod file. I think that weapons should be assigned to numbers instead of letters by default, like old school quake and doom, but that’s just my opinion. This idea might be far-fetched for now, but in the future, online multiplayer would be awesome. Maybe allow people to run dedicated servers or have it p2p if you don’t want to run your own servers.

Thanks, I'm really glad it runs smooth. Open-source and modding would be fun, but I'm a little shy about sharing my source code. It's kinda messy.

I set the default assignments to what I think people should learn in order to have the most fun: all the gun keys adjacent to the WASD keys. But yeah, it's opinion. That's why configurable controls is the most essential feature for PC games.

I would like to make multiplayer mode in the future, and I have experience making p2p apps, so it can be done. It will not be pvp gameplay though; it will be players vs potatoes. I don't like pvp in online games, in principle.

If you open sourced on something like Github people could contribute and help refine your code if enough developers are interested. It’s a community thing. Players vs potatoes sounds fair enough, I guess if people want pvp, they could mod it themselves if there was support for that.