Well that was a tricky and painful dungeon! The story seems to be interesting although a lot of text is thrown at once at the beginning.
Art looks nice, but I couldn't see the platforms or the exit doors very well. And my jumps were sometimes going anywhere.
I think that if you die, and reboot in the same room that would be add a lot more playability (instead of sending you to the first screen)
In the end, it is a very well working prototype I did enjoy playing. It has a lot of potential too, so congratulations on getting this submitted within the 2 weeks!