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Hey!

So I think the idea is very neat, the music and the story are engaging. However I think there are some design choices that are detrimental to the game. For example, the character feels too slow, so walking back to give the characters their items feels like an "oh no" moment, especially if they're far away. I also encountered some issues where sometimes the walking would become slower and jankier, as though I was colliding with something, but I never figured out what that was. I'd also recommend changing the color scheme of the initial story text, because it felt very straining on my eyes! Maybe white or yellow text would go a bit better with the blue in the background.

Overall, I liked the idea of a more narrative driven game, which fit very well with the adventure theme of the jam. However, I couldn't quite finish the game because the other issues weighed a bit on me! Would love to revisit the game sometime :)

yes, maybe the walking is too slow. next time i chose white text