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Thanks for playing and the input!

Yeah the lighting is bit of an issue. Originally it was supposed to be quite a lot brighter, but due to how godot's barebones OpenGL implementation handles lights, it started to glitch out and just digging its own grave. Now that I think about it just a simple increase on the ambient diffuse light would have done wonders but oh well

Game jams are like that with such a short time limit, I still think you did an amazing job!