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(+1)

So birthday today and you know what that means! More jamming. Got some character animations in but had to figure out how she was actually going to aim her gun without breaking her back. Then I need to move on to enemies and hopefully effects and such before the weekend. Canada Day is coming up which means a 3 day weekend (a monday after canada day for some reason). So I should spend it wisely to get the game to a vertical slice where everything is in for the first half of the level, then scope out the rest of the game with some placeholders and see where to go from there.

It's hard to fully know when to lay out foundation and when to polish/art things up because the game content just doesn't get worked on when you're an artist/programmer mucking around with art assets. I think my 2d sprite pivot means ramping up the art production side because i wanted to validate the look as soon as possible rather than assume it'll look good after more placerholdering. So it's a tough balancing act and there's no formula to the process I feel.

Hopefully I can get to beyond this one street sections and get rid of these sprite billboards.