Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yes, that's exactly the moment. After you go to Iustirho's house and then to the factory, meet Aztargal and then go to the next screen. This is when this happens. 

That's really strange, then - I've gone over that part a few times, but can't seem to replicate the problem. However, I think I know what might be happening - you said the character moves forward; which isn't supposed to happen in the event that needs to be triggered.


That is how another event that happens later begins, however, which also has the same criteria as Toghda being there, as in your image. I'll try and see what could be causing the condition to activate before it's supposed to.

I don't know if this is relevant or not but I'm using the save file that you provided to skip the prologue.

I doubt it's coming from that, considering I didn't use that save file and still got the bug :/

(1 edit)

It happened to me as well, the temporary solution for me would be replaying from the chimera fight and  DO NOT head south (the factory's direction) when Iustirho suggests to take a closer look at his house. 

Hopefully the 28/06/19 Fix 1 version addresses this issue regardless; but knowing that is what causes it is really helpful - although I'll still have to look into it further to see why it's doing that, since I still can't find any evidence of the apparent affected variable being accessed by anything on that path.