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Hellow!

I did notice most of my planning made before jam started was inefficient in practice, but I also enjoyed making my game, and did in fact predict I would be very lazy so my real time of making game was not 10 days but about 30 hours despite me being mostly free during that time.

Also, I learned Godot, not from scratch, but it’s a first project I made with it. It’s also a first time I thought my university c++ lessons were actually useful, since I had a lot better understanding of things I apparently did not understand in Godot before, and this time I was not even using any tutorials, only searching for specific code-related documentation when needed.

I think I will probably continue developing my game someday if I would find motivation and not become sidetracked by another projects - There is a lot to update, and I doubt me making the game open source would make the project find another person to update it.