Now that the jam is over, what did we gleam from it? Did you learn something new? Did you enjoy the process? And will you continue working on the games if you haven't finished them already?
For me, this was my first ever game jam and while the 10 days were enough for far less things than I thought they'd be, I had fun with it; it was a nice change of pace working on blank sheets of code. As for Potion Pepper: a critical game design flaw I've noticed ended up to be the random piece generation being a little too random and rendered half of the power-up arsenal straight up counterproductive to use as the game would often fill up the empty spaces with more matches of pieces that the player would find unnecessary. I am not quiet sure on how I will go about fixing that, but I'm not abandoning the game, that is for sure.
Thank you for the opportunity!