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Thanks for playing!
I'm glad to read that you actually won those haha!
Because, as you stated, they are a bit too good at pathfinding and are quite agile, the balancing is not really fair in general and the AI not completely adequate.
The level design isn't great either for the verticality for example as you said haha
I just got lost mixing a lot of new things I've never done before and had to be rushy for all parts kinda, I guess it translates well in the game lol

Indeed, I think the idea is decent and could be fun, but it relies a lot on an actual AI that looks like a player, and also decent level design ofc
I might try to tweak the whole thing later on (has planned different levels, different AIs, a set of abilities for agents, etc..)

Thank you again for your feedback!