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(1 edit)

Something else I noticed, I don't know, if this is a bug. During a fight with a "Human traveller", the traveller was fleeing and I was following him -  into some small cave in the mountain, where he wanted to hide - very smart. Then we fight again, then he was fleeing again. That repeated up to the point, where he was fleeing and suddenly went asleep in the middle of the field. Sure he was tired, but became an easy prey, which feels odd after such a long run ;)

AI can drop unconscious when it accumulates too much fatigue. At some point, it can't do any action. I guess some people might like that kind of sadistic gameplay so I'll keep it until it's an issue balance-wise. ;)

Alright ;)