Love the graphics!
Good puzzle progression, too! The difficulty definitely ramps up, but it's not super difficult (although the invisible/yet-to-be-added block-placement graphics add an interesting challenge).
Wish the character didn't get stuck on / blocked by edges & walls so easily -- not sure how you approached the movement system, but you might be able to get away with just switching the player collider to a circle instead of a square?
I look forward to seeing how this develops!