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Cool! I'm really excited to play more. I finished the whole demo and only have one lollypop left to find. This is one of the highest quality games made in GBStudio and every single thing you're doing shines.

 I can't wait to see the other worlds since this forest one already looks so good. I'm taking notes at every screen to improve my own graphics. And I love the characters and personality that shines through

Some other critiques after finishing the demo:

  • The boss music doesn't feel very dramatic
  • I think charging the boo jump could stand to be faster
  • I got confused where I could walk on the map after level 3
  • If possible, indicating that the player collected everything in each level (or not) on the map would be great. Like maybe a check mark sprite or something
  • It starts off very challenging. That's a choice but I wanted to let you know in case you want to start it off easier
(+1)
  • While I'm a fan of the music used for it, it'll likely get replaced with a new track in the future, along with most of the other songs since I'm just using free stuff at the moment.
  • This is to prevent the player from flying over everything, although you can still do it in some of the slower-running areas which I can't really work around but I'm fine with.
  • Updating the map visuals is on my to do list already, I will take note of this when I get to it.
  • That's a great idea, the next build will also have an area to view all of your collected candy in the world in a menu.
  • The next build will have new more polished level layouts, (I've already made them) that are more forgiving, but I'm still aiming for a bit more of a challenge than most games. 

Thank you for the feedback, I'm glad you've enjoyed the demo! I can't wait to get the next one out because it'll be such a step up from this. (I find it to be pretty rough in comparison to the new current build lol.)

Awesome! I can't wait to play the next demo