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(+1)

Sweet.
Sad that they'll be less animations, but glad that the image quality will be much higher.

๐Ÿ™Œ๐Ÿฟ

Maybe mention the possibility of more animations if you can afford a better computer? ๐Ÿ‘€

Oh~, so to initiate a conversation with a character is to lock ourselves into their route and miss out on most others? Is there a limit to how many routes we can find ourselves in? How about love interests we can maintain a relationship with?

Suggestion: Lean more towards giving readers enough information to come to the conclusions the MC thinks to himself about other people. MC's (Thinking) conclusions and observations about Dakaria felt way~ too on the nose for my taste.

(+1)

When I have a better computer (which is what I have planned), I could leave the computer processing the animation while I use the other one to write the story. With that, I could animate the entire game just the way I want... But I think there's still a long way to go for that.

Still, the idea is for my games to be 100% animated and maintain the best possible quality in all aspects.

Regarding the routes, they are all independent and different from each other. No path will lead you to the same response or the same place (just like real life). My idea is for all the characters to connect at some point... But I think it will take me a long time to achieve something like what I have planned. For now, the routes allow you to be alone with that particular character, unfortunately.

I'll take that advice. The truth is, I'm not entirely satisfied with how I wrote Dakaria's route. I might change some details in the future.

Sweet.
Of the very few horny adult visual novels I've played, yours will stand out quite a bit for its animations and art.
If it's a noticeable improvement or enhancement, I'm all for changing details. I guess just be careful going past the inevitable point of "worth the effort".