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I think part of the goal of multi-hit enemies is to force players to use seed types besides the defaults, because thorns are explicitly bad against multi-hit enemies. I understand the frustration since I had a similar reaction when they were first added, but once I shifted my play style to be more reliant on non-default seed types it felt like it made sense. But maybe that shift is non-intuitive/unclear?

Nono, I think that makes sense and is clear.

And I think you might be right. It's just very jarring to go from "everything is one hit" to "things have hit points". Most players won't have this experience so maybe it's fine. :)