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After playing for a few hours with monsters having multiple hit points, I gotta say I'm not sure that's a great call.

The game is already _really_ hard, and for non-experts hitting one of the turret or homing monsters with multiple hit points is a guaranteed game over, and that feels really crappy. Part of why I've stuck with the game for so many hours is because I felt like it was possible. I'm not sure I would have felt that way if I was regularly hitting (what appear to the novice to be) game ending moments.

Maybe that should be New Game plus? I'm certainly able to almost beat the game with these multiple-hit monstrosities, but having them be in vanilla is def alienating to people who are still learning the mechanics of a rolly-like.

I think part of the goal of multi-hit enemies is to force players to use seed types besides the defaults, because thorns are explicitly bad against multi-hit enemies. I understand the frustration since I had a similar reaction when they were first added, but once I shifted my play style to be more reliant on non-default seed types it felt like it made sense. But maybe that shift is non-intuitive/unclear?

Nono, I think that makes sense and is clear.

And I think you might be right. It's just very jarring to go from "everything is one hit" to "things have hit points". Most players won't have this experience so maybe it's fine. :)