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The SFX when things popping out from the tube is on point! (chef kisses)

The hand/controller motion become very lagging when I grab the mail pills, they just falls off my hand when I'm moving fast or if I'm using the teleportation loco. Something might be wrong with the physics. (I'm using PC build btw)

Rays visual would be helpful for UI and grabbing stuffs at a distance.

On your itch page you said that this is your first VR jam game, congrats on that! VR game dev is much more harder than normal games, especially for the physics. My first VR jam game had horrible physics too :)

Thanks so much for the feedback! I'm still figuring out why my ray cast disappeared even though my component has it enabled. Hope both of our next games have cleaner physics :D