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The Mail Room's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #25 | 3.500 | 3.500 |
Presentation - How well executed the game is. | #48 | 2.944 | 2.944 |
Overall | #50 | 2.889 | 2.889 |
Concept - How interesting or unique the game is. | #60 | 2.778 | 2.778 |
Enjoyment - How much you enjoyed playing this game. | #76 | 2.333 | 2.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
VRIF
Synty Simple Office
Kevin Macleod Music
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Comments
At first I was panicking trying to throw the capsules into the chutes as fast as I could and then when I noticed there wasn't really any penalty or way of "winning" I kind of gave in and hit the big red button. Which kicked me all the way out of the game lol. The sense of panic though as the objects kept shooting out of the tube is the right gameplay element to shoot for I think! It just needed a clear win condition and an easier way to grab those capsules.
The pop sound is on point. had a bit of trouble picking up the the capsules at first. Cool concept :).
Little confusing at the start, thought I was frozen in place. I enjoyed the sense of humour and the I quit button.
Thanks for playing!
Definitely a little confusing at first since I couldn't seem to move while the menu was up and I was worried I wouldn't be able to move around the room. The instructions might be better up on the wall where you start at near the menu if you are going to lock people in like that. Throwing felt really off for some reason like my hands would freeze often when throwing stuff. Not sure if the extra stuff was just there to be in the way while you sorted mail. The space felt kind of liminal and I liked that. I do think large mail intake trays might have been a little easier to work with. Being able to change hands and bodies was pretty cool. I like that there was an I quit button that straight up closes the game. Good job including multiple locomotion styles but I do think it would be better to have it start with teleport because you would have to smoothly walk over to the table to find out you can switch it, might be better as an option in the menu. The reason I say that is some people can't handle smooth movement or they get really sick and it basically limits anyone like that from finding out teleport was even an option. The table seemed tiny and it made me really confused about the scale of the world and if I was the right size or not.
Thanks for playing and providing feedback. The extra stuff is supposed to get in the way as people use the chute for trash as well lol. I do need to work on scaling objects as something that's still odd for me to get right.
The concept of delivery is there, as other people have said, actually there is no real competition. Understandable that the time to execute the game is to be taken into account, however, all in all the game works for what it is. I am sure that with the next JAMs you will be able to adapt well after this experience and bring out a bomb of a game! I remember the first time I did a VR Jam, I was completely panicking because I had to execute the game in 3 days, however, what you learn and the experience that this event allows you to accumulate (at least for me) only increases the desire to do more!
Yep, as you said, I hope to take this experience to not only future game jams but also my own projects and keep improving in the XR space!
Quite a fun game, would've been nice to have some defined challenges - such as deliver 10 blue in one minute etc... but I understand time is tight for this Jam.
Like others, I had trouble selecting 'start' at the beginning too. Still enjoyed it thought, but it did feel like it was missing an overall goal or something.
Yep, time was the bottleneck. I wanted to script powers based on the number of mail delivered to help deliver more mail and have day shifts/levels. But I just wanted to build a working a game in time for my first game jam lol
Nice idea, i like the style how these instructions are wrote.
Had some trouble at the beginning clicking the UI because didn't see a ray. Also somehow the objects drop when teleporting and sometimes an "invisible wall" seemed to block me walking around.
But all in all very fun, especially because it's your first VR game.
And the option to change the hands and that matrix-styled slowmotion effect are really cool :-)
Thanks so much for the feedback! I should check the teleportation as I mostly use smooth locomotion while playing through
Nice! Took me a while to realize I could also turn off the chute, it just kept coming and coming and I panicked hahaha. Only feedback would be I struggled to aim my hand and the UI elements without a ray but managed to get it to work :)
The concept is fun and those instructions definitely gave me a couple of chuckles. The grabbing physics though weren't very clear or consistent, some objects I could grab easily and some I couldn't. I love the I Quit button, and it's the cherry on top to end the experience, but I ended up feeling the need to press it a little bit too soon.
LOL! Yeah still need to iron the grabbing as for some reason the remote grab works in my editor but every time I build, that functionality magically disappears :'(
The SFX when things popping out from the tube is on point! (chef kisses)
The hand/controller motion become very lagging when I grab the mail pills, they just falls off my hand when I'm moving fast or if I'm using the teleportation loco. Something might be wrong with the physics. (I'm using PC build btw)
Rays visual would be helpful for UI and grabbing stuffs at a distance.
On your itch page you said that this is your first VR jam game, congrats on that! VR game dev is much more harder than normal games, especially for the physics. My first VR jam game had horrible physics too :)
Thanks so much for the feedback! I'm still figuring out why my ray cast disappeared even though my component has it enabled. Hope both of our next games have cleaner physics :D
Really cool looking hand, it was fun seeing objects explode out of the tube. Would like to have more environment and things to do!
I love the "I Quit" button 😂
If only real life was that easy LOL