The concept of the game is great and the art style spectacular, the art amazingly takes advantage of the quest graphical limitations and together with the voices, music, effects and story they achieve great immersion.
The grabbing and throwing mechanics were a little bit rough, I'm not sure if that's by design even though I can tell an amount of frustration is part of the experience and made it fun and challenging.
I did find a bug in the end level menu where I was trying to press next level or restart, and it left me in a black void, I had to exit the game and come back to level selection to play all the levels (I played it on Quest 2 btw). Also, you could make the box tape another color, on my first game I lost because I believed all packages were red.
Aside from those two things this is a great game and I enjoyed playing it.
Viewing post in Parcel Pummel jam comments
Thank you for your feedback on our game! We apologise for the bug you encountered in the end level menu, but we're glad to hear that you were still able to make it through all the levels. The comments regarding the grabbing and throwing mechanics and the box tape colour are valuable, and we'll take them into consideration as we continue to refine the game. We are grateful for your support and for taking the time to provide feedback. We are actively discussing the feedback we receive to further improve the game after this jam is closed.