Enjoyment: I enjoyed the game overall, but I had a few minor issues. The first time I played, I didn’t realize that the game menu was behind me, so I thought the game didn’t load properly (ha! And that was 5 seconds delay).
Concept: The concept of the game where you have to deliver packages on a hoverbike over a facility on asteroid was an exciting experience. The lasers as a deathtrap were a good idea because it added a sense of danger to the game.
Presentation: The presentation of the game is good. The color palette is red and white is always interesting to me. However, I had a few issues with the UI. The instructions on how to deliver the packages were not clear or not there? I had to randomly ram into the floating 3D icon and the buildings to figure it out.
Use of Theme: The game uses the theme of Special Delivery but the delivery could have been made special. All the packages were same. SUGGESTION: the packages could be the sole way to fund the Player’s collage or something emotional?
Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the UI. I would recommend this game to anyone who enjoys hoverbikes, danger, or a challenge.
Technical Notes: • The game menu could be brough to the front.
• The instructions on how to deliver the packages could be clearer.
• The hoverbikes could be made more maneuverable.