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shashKing

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A member registered Apr 21, 2020 · View creator page →

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Hey-HEY! thanks for your appreciation!

Enjoyment: I had a lot of fun playing this game. The concept was very easy to understand, and the generous size of the ship controls made the movement of the ship very easy to handle. I also enjoyed the presentation of the menu, which was breathtaking with the IK arms. I spent a good chunk of time flapping my arms like I was reborn as a 1.6m stork.

Concept: The concept was very easy to understand. The player is a Stork controls a ship that delivers tiny infants to their to-be-parents! Presentation The presentation of this game is excellent. The graphics are beautiful, especially that gorgeous Menu screen. The sound design is also great, with satisfying audio feedback when i interact with objects and especially when I tried to grab the tiny infants with my Jedi hands.

Use of Theme: The theme of delivery is incorporated well into the game. The delivery I was making was surely special!

Technical Notes: Since there is only one crew member so every task is to be done by the Players. There is no way to see through the ship at the city below. THEREFORE, The game could use a real-time map with markers so that the Players can see where are they heading when driving the ship. This would really make the gameplay more manageable in my opinion.

The game features a flying ship over a city. This can be a very visually impressive experience, but it can also be nauseating for some fellow players. I have been playing VR games for ages so have a steel gut, I just hope that others are able to look at the city below without flinching.

The ship has a Plank which reminded me of the game Richie’s Plank VR. The plank could also be made wider, which would give players more room to move around.

Enjoyment: I had a lot of fun playing this game. The concept was very easy to understand, and the generous size of the ship controls made the movement of the ship very easy to handle. I also enjoyed the presentation of the menu, which was breathtaking with the IK arms. I spent a good chunk of time flapping my arms like I was reborn as a 1.6m stork.

Concept: The concept was very easy to understand. The player is a Stork controls a ship that delivers tiny infants to their to-be-parents! Presentation The presentation of this game is excellent. The graphics are beautiful, especially that gorgeous Menu screen. The sound design is also great, with satisfying audio feedback when i interact with objects and especially when I tried to grab the tiny infants with my Jedi hands.

Use of Theme: The theme of delivery is incorporated well into the game. The delivery I was making was surely special!

Technical Notes: Since there is only one crew member so every task is to be done by the Players. There is no way to see through the ship at the city below. THEREFORE, The game could use a real-time map with markers so that the Players can see where are they heading when driving the ship. This would really make the gameplay more manageable in my opinion.

The game features a flying ship over a city. This can be a very visually impressive experience, but it can also be nauseating for some fellow players. I have been playing VR games for ages so have a steel gut, I just hope that others are able to look at the city below without flinching.

The ship has a Plank which reminded me of the game Richie’s Plank VR. The plank could also be made wider, which would give players more room to move around.

Hey, I’m glad you enjoyed the concept of this VR platformer! I know what you mean about getting stuck between the platforms. But if you press B Button then you can reset Lino the cat! ** Just press B button and you can get back to the fun as quickly as possible!**

Hey Brian, thanks for the amazing review!

Good to see you enjoyed the concept and the game! Annnd, Your points are duly noted!

hA! ! nice. brace yourself…

I downloaded the latest one. The placement seemed correct to me.

You can also think of adding aim mechanic of STAR WARS Bounty hunter game’s Dart mini game mechanic.

whew! I read the title of the page and could relate to the panic you would have felt. Coding, arranging graphics, building a build and then seeing this would make anybody a mess…

Game Jams are fun because they make you let it go…yeah all your ideas and that need to polish that one mechanic…let it go….

very thoughtful.

Enjoyment: I enjoyed the game overall. The escape room style gameplay was fun, and I found the puzzles to be challenging but not too difficult. I also enjoyed the fact that the game only uses hand tracking, which made it feel more immersive.

Concept: The concept of the game is fun (it started with Valem’s video HA!). Played an escape room game in VR is always very immersive. Also, the game does a good job of hiding things in the house. The sequence of the rooms to visit did give away the solution though. Good sense of urgency here due to events.

Presentation: The presentation of the game is good. I especially enjoyed the tiny door 3D icons, which were great visuals and felt good to interact with.

Use of Theme: The game uses the theme of special delivery well. I was panicking to get the deal but I forgot my password. I also remember that I left the password somewhere hmmm. The environment is well-designed, and it feels like you’re in house that is lived.

Overall, I enjoyed the game. It was a fun and challenging experience, and I thought the use of hand tracking was a great addition instead of normal Controller.

Technical Notes: Due to limitation of hand tracking the password I input was typed wrong. There could have been a Backspace button.

Enjoyment: I enjoyed the game overall. The escape room style gameplay was fun, and I found the puzzles to be challenging but not too difficult. I also enjoyed the fact that the game only uses hand tracking, which made it feel more immersive.

Concept: The concept of the game is fun (it started with Valem’s video HA!). Played an escape room game in VR is always very immersive. Also, the game does a good job of hiding things in the house. The sequence of the rooms to visit did give away the solution though. Good sense of urgency here due to events.

Presentation: The presentation of the game is good. I especially enjoyed the tiny door 3D icons, which were great visuals and felt good to interact with.

Use of Theme: The game uses the theme of special delivery well. I was panicking to get the deal but I forgot my password. I also remember that I left the password somewhere hmmm. The environment is well-designed, and it feels like you’re in house that is lived.

Overall, I enjoyed the game. It was a fun and challenging experience, and I thought the use of hand tracking was a great addition instead of normal Controller.

Technical Notes: Due to limitation of hand tracking the password I input was typed wrong. There could have been a Backspace button.

Enjoyment: I enjoyed the game overall, and I thought the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics, and I liked that it could be used as a shield and as an offensive item. I also enjoyed the feeling of hanging from the helicopter and holding the briefcase in hand.

Concept: The concept of the game is very interesting. Hanging from the helicopter felt heroic and then holding the suitcase in hand really felt like I was in some spy movie. so it was a new and exciting experience.

Presentation: I also enjoyed the attention to detail in the game menu. This game menu was an interesting place to be. It had so much to look at, the attention to detail was a visual treat. Throwing the suitcase to interact with the menu buttons introduced the mechanics already so that was a nice touch of game design! Upon game over or in the Retry menu, The helicopter starting up when hit the Retry button is a great touch.

Use of Theme: The game uses the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics. Using it as a shield and as an offensive item is a NEAT idea! It adds a strategic element to the game.

Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the throwing mechanics.

Technical Notes:

However, I had a few issues with the throwing mechanics. I am using a Quest 1, and I found it difficult to throw the briefcase accurately.

Enjoyment: I enjoyed the game overall, and I thought the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics, and I liked that it could be used as a shield and as an offensive item. I also enjoyed the feeling of hanging from the helicopter and holding the briefcase in hand.

Concept: The concept of the game is very interesting. Hanging from the helicopter felt heroic and then holding the suitcase in hand really felt like I was in some spy movie. so it was a new and exciting experience.

Presentation: I also enjoyed the attention to detail in the game menu. This game menu was an interesting place to be. It had so much to look at, the attention to detail was a visual treat. Throwing the suitcase to interact with the menu buttons introduced the mechanics already so that was a nice touch of game design! Upon game over or in the Retry menu, The helicopter starting up when hit the Retry button is a great touch.

Use of Theme: The game uses the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics. Using it as a shield and as an offensive item is a NEAT idea! It adds a strategic element to the game.

Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the throwing mechanics.

Technical Notes:

However, I had a few issues with the throwing mechanics. I am using a Quest 1, and I found it difficult to throw the briefcase accurately.

Enjoyment: I enjoyed the game overall, but I had a few minor issues. The first time I played, I didn’t realize that the game menu was behind me, so I thought the game didn’t load properly (ha! And that was 5 seconds delay).

Concept: The concept of the game where you have to deliver packages on a hoverbike over a facility on asteroid was an exciting experience. The lasers as a deathtrap were a good idea because it added a sense of danger to the game.

Presentation: The presentation of the game is good. The color palette is red and white is always interesting to me. However, I had a few issues with the UI. The instructions on how to deliver the packages were not clear or not there? I had to randomly ram into the floating 3D icon and the buildings to figure it out.

Use of Theme: The game uses the theme of Special Delivery but the delivery could have been made special. All the packages were same. SUGGESTION: the packages could be the sole way to fund the Player’s collage or something emotional?

Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the UI. I would recommend this game to anyone who enjoys hoverbikes, danger, or a challenge.

Technical Notes: • The game menu could be brough to the front.

• The instructions on how to deliver the packages could be clearer.

• The hoverbikes could be made more maneuverable.

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Enjoyment: I enjoyed the game overall, but I had a few minor issues. The first time I played, I didn’t realize that the game menu was behind me, so I thought the game didn’t load properly (ha! And that was 5 seconds delay).

Concept: The concept of the game where you have to deliver packages on a hoverbike over a facility on asteroid was an exciting experience. The lasers as a deathtrap were a good idea because it added a sense of danger to the game.

Presentation: The presentation of the game is good. The color palette is red and white is always interesting to me. However, I had a few issues with the UI. The instructions on how to deliver the packages were not clear or not there? I had to randomly ram into the floating 3D icon and the buildings to figure it out.

Use of Theme: The game uses the theme of Special Delivery but the delivery could have been made special. All the packages were same. SUGGESTION: the packages could be the sole way to fund the Player’s collage or something emotional?

Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the UI. I would recommend this game to anyone who enjoys hoverbikes, danger, or a challenge.

Technical Notes: • The game menu could be brough to the front.

• The instructions on how to deliver the packages could be clearer.

• The hoverbikes could be made more maneuverable.

But thanks for pointing it out so Now I have added this in the description:-

“ Orcs have swallowed Red Crystals. Jump on the Orcs 4 times to make them spit out Red Crystals!

This is Mario in VR so yes, you can jump on the Orcs. Orcs need to be squashed 4 times to make them spit out Red Crystals!

hey, um now the jam has ended.

but hey! GMTK game jam 2023 is coming! i would need music and SFX then!

Hit me up at Discord with username: shashking

HEY hey! I need some sound effects! Do i mention the stuff here?

My game is ADVENTURE TIME fantasy themed.

WHAT KIND OF SORCERY IS THIS!?!? How are you able to upload so quick, dude? What are you, Game Designer Level 9000??

WHAT KIND OF SORCERY IS THIS????

Yep, fixed it as soon as I read your comment, bud.

LOL. Yeah understandable.

The game is supposed to give you an aha moment when you figure out how things work here...it is a Keyboard Only game! No Mouse Allowed!

Hey Hi! Nice to hear about you. I was too preoccupied with my job. Let me know if you have any feedback to share or anything!

Hey hi, what's Brackey's Jam "RN?"

CONTROLS:-

Use Right thumbstick to move around (My Right controller has broken so I can't test anything for Right. Bear with me or Suffer with me.)

PRESS the GRIP button to let the Narrator honk the car's horn so that you can navigate safely to the safe area!

A light warning for "sticky keys prompt"
This being a KBoard game, invloves a lot of pressing of Shift key.
Because of this, Players can get sticky keys prompt ("Enable special keys" in windows 10).

To disable this there are 2 methods:-
1. The prompt itself includes a link to the setting that disables it.
2. The sticky keys prompt has to be disabled in the Windows settings.

I could have barely  finished programming the logic for normal layout! Wonder how could I do other layouts...*shudders*

different keyboard layout? Oh snap!

Hey - HEY! Thanks!

The chill vibe without any guidelines here made me think not to participate again. 

happy to support and vote for new talent as long as the game Or the experience is in FPS category.

You have reached the planet
Look at the planet
Scan the planet with your right controller
Hit the resources to collect them
Start mining, now!

Yes...RIGHT NOW! in VR!

"Gaming is a disease I can live with" -shashKing

You have reached the planet
Look at the planet
Scan the planet with your right controller
Hit the resources to collect them
Start mining, now!

Yes...RIGHT NOW! in VR!

"Gaming is a disease I can live with" -shashKing

I don't know if this helps but Holding down the Right-click increases the speed and you can move as fast as Flash himself, breaking the sound barrier and can even go back in time when you actually decided whether to try my game or not. Maybe your pain would be gone too by traveling back in time and could start playing again.

hmm?

Yeah, join the "Later"  Club. I am already a member! No fee is required! All you need to do is "Just trust" your PC configuration, Unity, and your optimizing Skills!

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Also, the link you shared is not working. So um...fix it maybe?