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Hey thanks for playing and for the feedback!

-I did  want to address the self collision but only realized it too late and wanted to focus on other stuff first. If you're moving and hit yourself in the face with a coffee cup or something you go flying, which I didn't fix XD.

- I didn't want the player to go through the furniture, so that was intentional, but I could make certain colliders smaller so it's less obvious.

-I AM left handed, but tried to make the game for right handed people, which is why I put the plane in the right hand (I naturally wanted it in my left, and asked a couple right handed people about it and they agreed). HOWEVER I didn't even realize/think about moving with right hand vs. left handed being a handedness thing. Now that it's on my radar I would make that configurable.


Thanks again for playing! 

(+1)

I’m not sure if it’s a handedness thing, but most games I’ve played have movement on right and rotation on the left. I have never checked out the other options in those games so I don’t know how they usually solve that. Something to pay more attention to for me as well.