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(4 edits)

Quackers !

I skipped last week's update because I thought it wasn't meaty enough to warrant a new post, so here were are, two weeks later, with not much more to show 😅but hopefully enough to grab you attention for 10 seconds ! I won't bother you with all the past week's bug fixes and minor updates of which you can find a comprehensive list here update 0.6.0  and there update 0.7.0. Here are the most substantial changes made in update 0.8.0:

Create a distinction between items and power-ups:

That distinction might sound a bit superficial but it actually allows for more flexibility when it comes to items behavior. For example here's a crate which can be moved around and collided with. (sorry for the gif's bad quality)



Update maps to include the newly created items:

Game installer

I've been working on a game installer which installs the game for you at the specified location and creates a shortcut on the desktop menu. Mileage may vary since it's still in it's experimental phase but it's a good start !