Quackers !
I skipped last week's update because I thought it wasn't meaty enough to warrant a new post, so here were are, two weeks later, with not much more to show 😅but hopefully enough to grab you attention for 10 seconds ! I won't bother you with all the past week's bug fixes and minor updates of which you can find a comprehensive list here update 0.6.0 and there update 0.7.0. Here are the most substantial changes made in update 0.8.0:
Create a distinction between items and power-ups:
That distinction might sound a bit superficial but it actually allows for more flexibility when it comes to items behavior. For example here's a crate which can be moved around and collided with. (sorry for the gif's bad quality)
Update maps to include the newly created items:
Game installer
I've been working on a game installer which installs the game for you at the specified location and creates a shortcut on the desktop menu. Mileage may vary since it's still in it's experimental phase but it's a good start !