Absolutely amazing game. You have truly mastered your sense of aesthetic with these games and I always look forward to them!
I love all the analogous statements made by the game, while also giving the player room to interpret things based on their own experience. Personally, I love the nuanced take on how corporate entities and the general public, while not purposefully, have teamed together to remove humanity from employees on any rung of the corporate ladder.
Things I love about this game:
* The gameplay structure is a bit more coherent than ND, while I loved No Delivery's gameplay, the routes to get to an ending felt all over the place, and you could be traversing the ending route without realizing, because there's no clear answer on your current direction. This game did well with allowing a slightly more clear path to the endings while also having "quasi-endings" through side quests.
* Delicate balance between dark-humor and just pure dark tones. While I appreciated the dark humor in your other games, I felt that they weren't as delicately traversed as this game was.
* Piece-by-piece storytelling. The story had a bit of a "trickle-down" (lol) affect where once one portion of the story clicked, everything else became all too familiar and easier to see. I liked that there was more dialogue in this game and a bit more narrative.
* Just a specific example, but I LOVED when you showed the person in the car the outcome of the self-help program. It was perfect.
I ended up still having a few questions even at the end of my playthrough, but I haven't replayed it yet. I am confused on who the victim was at the intro of the game (manager? employee? someone specific?) and the outcome of delivering all of the missing lunches (one thing though, is that I loved the subtle way of being able to grind out lunches end-game if you accidentally ate too many, however ironic it is). I did receive what was in the fridge after delivering all the lunches, but I didn't know if there was a more clear reward.
I would love if your next iteration could show your horror take on working at a restaurant. One suggestion could be a reliable navigation system, like a map (I understand some secrets are meant to be explored without the use of a map, but perhaps a map could unlock after finding all hidden rooms, this could help since there's a good amount of backtracking and I would forget that some areas exist.)