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A member registered Apr 23, 2018 · View creator page →

Creator of

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most of the new soundtracks are ambient background noise or samples from Royalty-free sources.

The credits at the end of the games may have more details.

Sorry We’re Open specifically samples from Universal Commercial Tunes Vol 1

their story may be continued in another game sometime in the future

Thanks for playing, and yes, only one ending for ep 4

I’m not sure what platform this is, but from the UI, perhaps mobile/tablet

The game was made for PC and uses HTML5, Javascript, and PIXI libraries. Any other platforms are not supported.

Thanks! I recommend making sure you have the latest version (v1.04) and, if you are still able to press X to bring up the menu to exit the game, try reloading your file. Or just exit/restart the game.

If the problem still persists, you may also start a new game; please note, how the game runs may vary depending on the machine.

Also note, save files from previous versions also may not function with the current version.
The game was made for Windows 7 and above, and also uses HTML5, Javascript, and PIXI libraries; be sure your machine has no custom settings for those libraries.
Hope this helps

The latest updates to my projects have had changes to the soundtrack. Apologies if the changes affect your experience.

You may find more info regarding the latest updates here: https://horror-n-oates.itch.io/sorry-were-open/devlog/553846/addressing-the-soundtrack-update

yeah go for it

yep

Thanks; lots of youtube tutorials and experimenting with the engine

there’s no wrong tape to give them, either tape proceeds the quest and they will always give you an item after.

With that item, you can actually now go to the computer in the department store manager’s office and go to the last tab in the Self-Help Program.

After that,  go back to the npc in the car to get the Union Card

A lot of the game is really left up to interpretation and the story isn’t necessarily linear, but there are a few wikis and a TV tropes page out there compiled by fans if you want more info.

Unfortunately, it seems that those who got the game as a result of an itchio bundle do not have access to the “request key” option as one would have if purchased regularly.

I’m unsure of how itchio handles/considers games in bundles like that, but you may contact itchio support about it

you can hold Shift to dash in certain outside rooms

all my games run on the same software and should be playable on Steam Deck

the other freezer door leads to the same place, just to the other side of the table in the stairwell; it just gives you another freezer key to replace the one you just used to get in.

It’s just a small event you could miss when choosing which freezer door to go thru

yep, that’s possible

Just gotta make sure the battle doesn’t end before you revive them, otherwise they’re gone 

thanks for playing, unlike No Delivery, this game was released simultaneously on Steam and itchio.

The Steam Keys for No Delivery are for those who have already bought it on itchio and want it on Steam

Good call, just put up the statements here.
Although everything in the statement and tweets for the live patches is more or less iterated here on itchio.

Given the state of Twitter, here are the attached statements to my previous tweets:

And the tweet from when the patches updating the soundtracks were applied:

Patches containing soundtrack updates are now live on itchio and Steam for the following projects:
- Sorry, We're Open v1.02
- Halloween After Special v1.1
- No Delivery v1.02
Thank you again for your patience

It's come up that it isn't immediately apparent as to why the commissioned soundtracks for this and my other projects were updated 3 months ago.

Please be respectful when mentioning or discussing this topic, and for any future reference, I'll place my stance here:

https://horror-n-oates.itch.io/sorry-were-open/devlog/553846/addressing-the-soun...

In short, I apologize if my games' original experience is hampered in any way because of the updated soundtrack, please know I have done my best to separate my games from this and their original commissioned soundtracks, and have been moving forward since I've been made aware.

(1 edit)

It's come up that it isn't immediately apparent as to why the commissioned soundtracks for this and my other projects were updated 3 months ago.
Please be respectful when mentioning or discussing this topic, and for any future reference, I'll place my stance here:

https://horror-n-oates.itch.io/sorry-were-open/devlog/553846/addressing-the-soun...

In short, I apologize if my games' original experience is hampered in any way because of the updated soundtrack, please know I have done my best to separate my games from this and their original commissioned soundtracks, and have been moving forward since I've been made aware.

In short, I am no longer working with the previous composer and have already updated the commissioned soundtracks used in all my projects.
Here are my posts addressing the update to the commissioned soundtrack at the time and the steps taken to update all my projects since:

https://twitter.com/horror_n_oates/status/1641763311669903360

https://twitter.com/horror_n_oates/status/1643573381059715072

https://itch.io/blog/512593/live-patches-updates

I apologize if the experience is hampered in any way because of the updated soundtrack, please know I have done my best to separate my games from this and their original commissioned soundtracks and have been moving forward since I've been made aware.

In short, I am no longer working with the previous composer and have already updated the commissioned soundtracks used in all my projects.

Here are my posts addressing the update to the commissioned soundtrack at the time and the steps taken to update all my projects since:

https://twitter.com/horror_n_oates/status/1641763311669903360

https://twitter.com/horror_n_oates/status/1643573381059715072

https://itch.io/blog/512593/live-patches-updates

I have done my best to separate my games from this and their original commissioned soundtracks and have been moving forward since I've been made aware.
I apologize for any distress unearthing these facts may have caused.

No Delivery was released on itchio long before it’s release on Steam, so the keys are for those who already own it on itch.

This game is a little different as it was released simultaneously on itch and Steam

i believe if you already own it, you can go to your library/downloads/purchases page for your account on itch and find the “Request Key” button there for this game

My latest project, Sorry We’re Open is playable on Steam Deck, so I believe this also is playable on Steam Deck as well.

The game has already released and is complete; it will just be releasing on the Steam platform soon.

  • updated .webm movie files that play for “You’re Fired” and the certificates & endings (the movies are the same, just updated the file encoding)
  • Updated dialogue sequence before & after credits scroll in Death and Survival endings (added one line before and after the credits)

Just to update, the most recent patch v1.03 for Windows is now live on the store page, and among other updates, contains updated .webm movie files to address the issue you encounter after the credits scroll.

The "Play movie"-feature issue for the engine varies among different PCs, but hopefully this addresses the issue.

Sorry, Linux cannot be supported at this time.
The v1.02 Patch has only made updates to the soundtrack (the game uses .mp3 and .ogg files)
I also have not encountered issues using save files from v1.01, but I do not recommend using save files from previous versions with v1.02

Also, after the credits scroll for each ending, a .webm movie file plays as well.
If the .webm movie does not play after the credits, I recommend closing and reopening the game and playing to the credits again to get the .webm movie to play.

I am limited to testing on my own PC, so anything regarding how game files are opened/accessed on other computers may not be accounted for (for example, if your computer has rules set up for playing .mp4 or .webm files or requiring write permissions to write to save files for the autosave).

Still in the air at the moment, but mainly focusing on getting the other titles to Steam

You can use the Floppy in the TV at the Mall to get the scissors.
The VCR Box is given at the end of the Donuts Shop quest, just give all the Union Cards and they'll show up at the ending area to give it.

There are actually some guides available on the Steam page if it helps
https://steamcommunity.com/app/2161450/guides/

There is a also a Save Data: Department item.
You can find it in the Butcher's Shop outside the Grocery Parking Lot (one of the bags behind the shelves in the back)

And the RPG Crafter game is in the Computer in the Home Store's Manager Office, in the "Documents" folder.
Just select the "Continue" option and you can select the Save Data there.

Basically, at the end of this quest, you'll be able to get the second Fabric Scissors from the TV in the mall.

it’s used for one of the Save Data areas in the RPG Crafter game in the Computer in the Home Store’s Manager Office

Hope this helps!

You can press F4 on all my games to toggle fullscreen

You can press F4 on all my games to toggle fullscreen

You get the second scissors by finishing the RPG Crafter minigame in the Manager’s Office at the Home Store. You’ll then get an item to use in the Mother Mall to get the scissors.

In the minigame, you use those Save Data items that are found in the locations outside the parking lots of the other stores. Hope this helps

At that point, you would now be able to go to the areas outside the Grocery & Department Store parking lots (where the flickering lights are at the bottom left & right points of the parking lots)

From those locations, you'll find what you need to progress

Hope this helps

Thanks!

 It will be coming to Steam some time  this year

thanks for your thoughts, the base design has been tweaked before to better align with the game’s themes and is currently iterating on some combat design options for the full game.

If any significant changes are made, the Demo will be updated to reflect it as well