Great UI and presentation.
@Gameplay: what?
As far as dialogue puzzles go this one is, pretty cryptic. I kinda got the idea of what I should do but by no means how to do it. Basically, if your game mechanic is loosely explained through dialogue, there should be some pretty heavy hints or basically no consequence for trying to wrong thing until you get it. As it stands a lot of that felt like luck, which is a shame as it seemed like a hell of a concept. But hey, you did great work over the short course of 3 days so nice!
Also please either scroll the text faster or have a single right click fill the rest of it in, I mean come on some of us have places to be.