Thanks for playing! Yes, I wanted to work on the controls a bit more but I ran out of time. Real Nurikabe is not so brutal, thankfully.
Barleymagic
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Actually, I was going to add a dragon sprite and a good path. But the scope kept contracting to fit available time and, rather than go full Kinetic Novel, I just used the lack of content as a gag. I was expecting people to play "paragon", too (this seems to be a phenomenon in RPGs), so they'd see 100% of the content first time around. Save those precious jam playing seconds.
Thanks for the review!
I did think about cultural appropriation in regards the quality of the end product. i.e. in the case of a 3 day jam where only a best-attempt can be made to stay faithful to the iconic style and it's cultural nuances. In other words, is cultural appropriation a property of the work in context, or within a vacuum?
Someone smarter than me can contemplate that. Either way, I hope nobody minds and that they let me know if they do.
And thanks for the review!
The gameplay needed a lot more time in the oven, it's true. I added checkpoints and skippable dialogue to make death less punishing, but it was still inevitable. The first fight could have done a much better job of communicating the mechanics, and been made a lot easier. The second fight was OK-ish, apart from the purpose of the moonbeam (extra punishment for letting your heart fill up) not being clear. The third fight could have done with some more visual clues about the new objective.
Auto-fill dialogue would have been nice.
Thanks for the comments! And for suffering through.