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(+1)

This is extremely well done, and very creative. You've done an enormous amount of work here (from IK to AI) and it really shows.  I love the overall idea of using hand tracking to move the ducklings to safety. 

If I had to give a critique, it would be with the AI for the ducklings. I often wanted to box them in while I prepared a way for them to overcome some obstacle. They seemed able to squirm out of any place I chose to store them. I imagine you did this on purpose, so that they don't get stuck on random obstacles.  Perhaps there could be a way for the momma duck to distract the ducklings and keep them in one place for a while. At first, I thought this was what the balls were for.

Anyway, fantastic work. You could totally make this into a full featured game.

(+1)

Thank you! The duck can command the ducklings to stop/start following by quacking 3 times very rapidly - it will then show a speech bubble with a stop sign or a gather sign - but that controls all the ducks at the same time. If you want to control just a portion of the ducklings, then you have to block them in behind a wall by placing boards/cubes as a barrier.

Ahh. Thank you! I noticed the signs, but didn't put that together. I'll give it another go. Again, well done!