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(+1)

Ha-ha, very fun! And very well executed. I liked the puzzles and humor about a lot of stupid confirmations. And I'm starting to hate hand tracking, my dog and son make it a bit crazy :)

I'm not very experienced in hand tracking controls, grabbing with touching middle finger with thumb is unintuitive for me, is it kind of standard now? I automatically tried to grab by gripping my hand.

Thank you :-)

Oh ok, have not tested with other people or animals in the room. Guess that is currently a bit a problem how the device recognizes hands. Should be (hopefully) ways better as soon as we have depth sensors (like in Quest3 and the apple device)

Where exactly was the problem? It actually should support (more or less) natural gestures (in the way Meta defined them^^). So you can grab stuff, as if it is real and e.g. poke buttons with index finger and thumb (not sure about other fingers so far).

But i also noticed a strange problem (spent nearly one day with it and still not really sure why it happens) : When you e.g. grab the phone, you can normally lift it, when your thumb is on the "glass", and the other fingers are under it. But strangely if you grab it so, that the thumb touches the downside, it gets extremely heavy for a moment and afterwards you throw it around uncontrollable. Definitely have to investigate that bit more.

Ah, so it depends on device settings, good to know. I could grab phone and tablet only when touching thumb and middle finger. Tablet jumped away strangely when I opened the drawer, possibly due to head too close.

Poking worked very well, I almost didn't notice it is virtual.

Yes, i think it's not necessary a specific setting, it's rather the limitation which comes with the used sensors (camera's). Even though they already made huge improvements on the whole tracking stuff (when you compare quality from last year with today) they still have to calculate everything on software side at the moment, which  has unfortunately some limitations, especially when it e.g. comes to depth or "covered/crossed" hands and so. 

But cool, glad that poking at least worked. Because usually they just recommend on single objects to use either poking or grabbing. Or if  having both, then there should be a specific area where you only can grab. But i tried for phone and tablet to combine it, think that makes more sense (from user perspective).

When it jumped randomly, could maybe also happen, that your room was a bit dark? Unfortunately currently this whole hand-tracking stuff is very error-prone if the room is not well-lit.