Thank you :-)
Oh ok, have not tested with other people or animals in the room. Guess that is currently a bit a problem how the device recognizes hands. Should be (hopefully) ways better as soon as we have depth sensors (like in Quest3 and the apple device)
Where exactly was the problem? It actually should support (more or less) natural gestures (in the way Meta defined them^^). So you can grab stuff, as if it is real and e.g. poke buttons with index finger and thumb (not sure about other fingers so far).
But i also noticed a strange problem (spent nearly one day with it and still not really sure why it happens) : When you e.g. grab the phone, you can normally lift it, when your thumb is on the "glass", and the other fingers are under it. But strangely if you grab it so, that the thumb touches the downside, it gets extremely heavy for a moment and afterwards you throw it around uncontrollable. Definitely have to investigate that bit more.