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(3 edits) (+1)(-1)

one thing about this game that kinda annoys me is how influental is RNG, at normal "pragmatic" playthrough it's (mostly) fine, but if you want to build something specific, especially complicated ones that needs a lot of ingredients (like the advanced staffs), it takes large amount of luck to get it built before you either die or suddenly win the game lol (maybe introduce endless mode just to test builds?). Heck, sometimes i can't even get the silver sword before i either die/win lol. And for this reason building "simple" uncomplicated builds like vampire/hammer/spike builds is actually much easier and more consistent because less crafting is required.

Especially it felt after the new update add more items that adds a lot to the RNG thing, I kept failing to create staff of unhealing/the staff of luck bcs of this. Maybe introduce some more RNG management besides rerolling items?