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terololo

10
Posts
A member registered Jul 04, 2023

Recent community posts

Reichswehr content is quite lacking/not quite as impactful now. I think we need huge negative events related to the military, especially if we ignore them lmao.

idk how historically reichswehr is involved in the whole events, but surely they're powerful enough, no?

bruning is at it again...

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this genre of game (like crisis in the kremlin or ostaslgie) is all about finding out whats the best and its part of its gameplay lol, in general if you want high numbers do the WTB (labor economy) ASAP, hiring wyotinsiki if needed, keep doing the WTB reforms everytime you get the economy card. then spam wtb rally or radio. pfuff people's party is also useful at the costs of further angering the communists (they're bunch of useless kgb agents anyway)

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i'm not knowledgeable enough about the detailed german history in this timeframe but german military were literally STRIPPED by the allies in addition to suffering heavy casualties during the great war, being flanked in two fronts, verdun, etc.

also many military guys actually sympathize a lot with the right wingers (DNVP and the rising Nazis), so maybe their paramilitary wings might also have access to those fancy military toys but yeah i agree, logically if you can have the formal military guys on your side it should be easier to win the war (not only you get their manpower, but the reichsbanner would also LOGICALLY benefits from close relstionship with the army, with them providing training, intelligence, access to fancy equipments, potentially weaking the right's connection to the army, etc).

And yes i also personally think at least decent relationship with the army should be crucial in deciding who wins the civil war, after all the army is not only about manpower but also connections andthe key to politicking with guns. For now imo it's silly as hell how much easier it is to militarize the reichsbanner into basically a maoist militia, lol.

3x improve loyalty is enough

maybe it's a known bug but it's very annoying,  if you open advisor card and decided to cancel it (return to hand), it's often (at least i noticed it more often than not) will be counted as "used" and the cooldown starts. often i had to restart runs because of this, it's annoying as hell 😔

yeah, or at least implement some other mulligan system other than using wels and losing that advisor cooldown

it's a card, not a warning system. for now the whole coalition breakdown system just feels too random and too sudden, i know it might be messing with "balance" but realistically you should know when your coalition partner starts to resent your policies, especially if you have good relations with them.

alternatively a "tiered" resentment system can be implemented with cheaper cost at the first vote of no confidence threat (maybe a mere 1-2 resource or a minister spot) but one "repeat offense" would result in a progressively increasing cost

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simple suggestion - maybe add some kind of warning system when the coalition is about to break?

it's just i don't understand how coalition works, just realized that good relations doesn't guarantee lasting coalition, votes of no confidence can be called even though you're best buddies with the DVP and Zentrum. If theres some kind of warning system i can kinda know when to take a break from implementing too many leftist policies and work on party relationship instead (things like "Zentrum leaders spoke against too much socialist policies in a parliament session, fearing economic catastrophe").

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one thing about this game that kinda annoys me is how influental is RNG, at normal "pragmatic" playthrough it's (mostly) fine, but if you want to build something specific, especially complicated ones that needs a lot of ingredients (like the advanced staffs), it takes large amount of luck to get it built before you either die or suddenly win the game lol (maybe introduce endless mode just to test builds?). Heck, sometimes i can't even get the silver sword before i either die/win lol. And for this reason building "simple" uncomplicated builds like vampire/hammer/spike builds is actually much easier and more consistent because less crafting is required.

Especially it felt after the new update add more items that adds a lot to the RNG thing, I kept failing to create staff of unhealing/the staff of luck bcs of this. Maybe introduce some more RNG management besides rerolling items?