On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

there is nothing to fear - you can take it for granted that it will be never good enough for some - no matter what you do ๐Ÿ˜”
e.g. I thought it would be impressive to make a game that runs 60fps on nearly all machines - even low spec ones.. but turns out the standard is now 240fps for PC players
(and some already have 320hz monitors)
you are not alone worrying about this of course: this fear seem to be the very fuel to the race to the bottom in the industry today - where you just cannot have bad graphics in a game and now games take 5+ years to develop etc. but I digress

in the end every game has a value and even if you make a bad or boring one it will be the favorite of at least one person - but how to get noticed and make  many people want to play your game? ๐Ÿค” - I'll get back to you if I get any insight on the matter ๐Ÿ‘